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发表于 2020-6-1 15:34:29 | 显示全部楼层 |阅读模式

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本帖最后由 梦之蝶 于 2020-6-1 15:36 编辑

转自互联网,能不能用自测!

#pragma once
#include <cstdint>
//GuidedHacking.com r0x0rs ur b0x0rs
namespace offsets
{

//signatures

constexpr ptrdiff_t dwClientState = 0x589DD4;
constexpr ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ptrdiff_t dwClientState_Map = 0x28C;
constexpr ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ptrdiff_t dwClientState_State = 0x108;
constexpr ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ptrdiff_t dwEntityList = 0x4D4B134;
constexpr ptrdiff_t dwForceAttack = 0x317C71C;
constexpr ptrdiff_t dwForceAttack2 = 0x317C728;
constexpr ptrdiff_t dwForceBackward = 0x317C6D4;
constexpr ptrdiff_t dwForceForward = 0x317C740;
constexpr ptrdiff_t dwForceJump = 0x51F4DB0;
constexpr ptrdiff_t dwForceLeft = 0x317C6C8;
constexpr ptrdiff_t dwForceRight = 0x317C6EC;
constexpr ptrdiff_t dwGameDir = 0x6286F8;
constexpr ptrdiff_t dwGameRulesProxy = 0x526809C;
constexpr ptrdiff_t dwGetAllClasses = 0xD5CF8C;
constexpr ptrdiff_t dwGlobalVars = 0x589AD8;
constexpr ptrdiff_t dwGlowObjectManager = 0x5292F18;
constexpr ptrdiff_t dwInput = 0x519C6C8;
constexpr ptrdiff_t dwInterfaceLinkList = 0x8FFB74;
constexpr ptrdiff_t dwLocalPlayer = 0xD36B94;
constexpr ptrdiff_t dwMouseEnable = 0xD3C738;
constexpr ptrdiff_t dwMouseEnablePtr = 0xD3C708;
constexpr ptrdiff_t dwPlayerResource = 0x317AA6C;
constexpr ptrdiff_t dwRadarBase = 0x517FE8C;
constexpr ptrdiff_t dwSensitivity = 0xD3C5D4;
constexpr ptrdiff_t dwSensitivityPtr = 0xD3C5A8;
constexpr ptrdiff_t dwSetClanTag = 0x89F00;
constexpr ptrdiff_t dwViewMatrix = 0x4D3CA64;
constexpr ptrdiff_t dwWeaponTable = 0x519D18C;
constexpr ptrdiff_t dwWeaponTableIndex = 0x325C;
constexpr ptrdiff_t dwYawPtr = 0xD3C398;
constexpr ptrdiff_t dwZoomSensitivityRatioPtr = 0xD415E0;
constexpr ptrdiff_t dwbSendPackets = 0xD3EFA;
constexpr ptrdiff_t dwppDirect3DDevice9 = 0xA7030;
constexpr ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ptrdiff_t m_yawClassPtr = 0xD3C398;
constexpr ptrdiff_t m_pitchClassPtr = 0x5180130;
constexpr ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ptrdiff_t m_bDormant = 0xED;
constexpr ptrdiff_t model_ambient_min = 0x58CE4C;
constexpr ptrdiff_t set_abs_angles = 0x1D2B60;
constexpr ptrdiff_t set_abs_origin = 0x1D29A0;
constexpr ptrdiff_t is_c4_owner = 0x3A93A0;
constexpr ptrdiff_t force_update_spectator_glow = 0x39CB92;
constexpr ptrdiff_t anim_overlays = 0x2980;
constexpr ptrdiff_t m_flSpawnTime = 0xA360;
constexpr ptrdiff_t find_hud_element = 0x3117FD40;

//netvars

constexpr ptrdiff_t m_ArmorValue = 0xB368;
constexpr ptrdiff_t m_Collision = 0x320;
constexpr ptrdiff_t m_CollisionGroup = 0x474;
constexpr ptrdiff_t m_Local = 0x2FBC;
constexpr ptrdiff_t m_MoveType = 0x25C;
constexpr ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
constexpr ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
constexpr ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ptrdiff_t m_bInReload = 0x32A5;
constexpr ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ptrdiff_t m_bIsScoped = 0x3914;
constexpr ptrdiff_t m_bSpotted = 0x93D;
constexpr ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ptrdiff_t m_fAccuracyPenalty = 0x3330;
constexpr ptrdiff_t m_fFlags = 0x104;
constexpr ptrdiff_t m_flFallbackWear = 0x31D0;
constexpr ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ptrdiff_t m_flNextPrimaryAttack = 0x3238;
constexpr ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ptrdiff_t m_hObserverTarget = 0x338C;
constexpr ptrdiff_t m_hOwner = 0x29CC;
constexpr ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ptrdiff_t m_iClip1 = 0x3264;
constexpr ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ptrdiff_t m_iFOV = 0x31E4;
constexpr ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ptrdiff_t m_iHealth = 0x100;
constexpr ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ptrdiff_t m_iObserverMode = 0x3378;
constexpr ptrdiff_t m_iShotsFired = 0xA380;
constexpr ptrdiff_t m_iState = 0x3258;
constexpr ptrdiff_t m_iTeamNum = 0xF4;
constexpr ptrdiff_t m_lifeState = 0x25F;
constexpr ptrdiff_t m_nFallbackPaintKit = 0x31C8;
constexpr ptrdiff_t m_nFallbackSeed = 0x31CC;
constexpr ptrdiff_t m_nFallbackStatTrak = 0x31D4;
constexpr ptrdiff_t m_nForceBone = 0x268C;
constexpr ptrdiff_t m_nTickBase = 0x3430;
constexpr ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ptrdiff_t m_szCustomName = 0x303C;
constexpr ptrdiff_t m_szLastPlaceName = 0x35B4;
constexpr ptrdiff_t m_vecOrigin = 0x138;
constexpr ptrdiff_t m_vecVelocity = 0x114;
constexpr ptrdiff_t m_vecViewOffset = 0x108;
constexpr ptrdiff_t m_viewPunchAngle = 0x3020;
constexpr ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ptrdiff_t m_clrRender = 0x70;
constexpr ptrdiff_t m_flC4Blow = 0x2990;
constexpr ptrdiff_t m_flTimerLength = 0x2994;
constexpr ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ptrdiff_t cs_gamerules_data = 0x0;
constexpr ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ptrdiff_t m_bIsValveDS = 0x75;
constexpr ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ptrdiff_t m_flSimulationTime = 0x268;
constexpr ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ptrdiff_t m_bStartedArming = 0x33F0;
constexpr ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;

}
       
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发表于 2020-6-1 18:06:33 | 显示全部楼层
啥也不说了,感谢楼主分享哇!
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